gameuiDriverCombatMountedMissileLauncherCrosshairGameController
classnative
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
currentTarget | wref<IPlacedComponent> | scriptedprivate |
lockingAnimationProxy | ref<inkAnimProxy> | scriptedprivate |
lockingAnimationWidget | inkWidgetRef | scriptedprivate |
psmTrackedTargetChangedCallback | ref<CallbackHandle> | scriptedprivate |
Methods 7
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPSMTrackedTargetChanged(value: Variant) -> Boolscripted
protected func OnState_Aim()scripted
protected final func UpdateLockingAnimationWidgetTranslation(uiScreenResolution: Vector2)scripted