DriverCombatHUDGameController
classnative name gameuiDriverCombatHUDGameControllernative
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 24
| Name | Type | Flags |
|---|---|---|
bracketsTransitionDetailsWidgetList | array<inkWidgetRef> | overriding |
crosshairBrackets | inkWidgetRef | overriding |
crosshairBracketsFlairLeft | inkWidgetRef | overriding |
crosshairBracketsFlairRight | inkWidgetRef | overriding |
crosshairBracketsInOutTransitionTime | Float | overriding |
crosshairBracketsInstantSnapValue | Float | overriding |
crosshairBracketsIntroSizeMultiplier | Float | overriding |
crosshairBracketsMinSize | Vector2 | overriding |
crosshairBracketsTrail | inkWidgetRef | overriding |
crosshairBracketsTrailTransitionTime | Float | overriding |
crosshairReducedOpacity | Float | overriding |
debugTuningStatusText | inkTextRef | scriptedprivate |
inDriverCombat | Bool | overriding |
inReloadState | Bool | overriding |
inSafeState | Bool | overriding |
inWeaponizedVehicle | Bool | overriding |
player | wref<GameObject> | scriptedprivate |
psmBlackboard | wref<IBlackboard> | scriptedprivate |
psmWeaponCallback | ref<CallbackHandle> | scriptedprivate |
reloadingAnimProxy | ref<inkAnimProxy> | scriptedprivate |
uiActiveVehicleFPPRearviewCameraActivatedCallback | ref<CallbackHandle> | scriptedprivate |
unifomSafeZone | Float | overriding |
vehicleFPPRearviewCamera | inkWidgetRef | scriptedprivate |
vehicleManufacturer | inkImageRef | scriptedprivate |
Methods 12
private final func LocalReset()scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnMountingEvent(evt: ref<MountingEvent>) -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPSMWeaponStateChanged(value: Int32) -> Boolscripted
protected cb func OnReloadingIntroFinished(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnUIActiveVehicleFPPRearviewCameraActivated(value: Bool) -> Boolscripted
protected cb func OnUnmountingEvent(evt: ref<UnmountingEvent>) -> Boolscripted
native func Reset()native func UpdateCrosshairVisibility()private final func UpdateVehicleData(mountingInfo: MountingInfo, opt isMounting: Bool)scripted