gameprojectileWeaponParams
structnativeimportOnly
Properties 12
| Name | Type | Flags |
|---|---|---|
charge | Float | overriding |
hitPlaneOffset | Vector4 | overriding |
ignoreMountedVehicleCollision | Bool | overriding |
ignoreWeaponOwnerCollision | Bool | overriding |
range | Float | overriding |
ricochetData | RicochetData | overriding |
shootingOffset | Float | overriding |
smartGunAccuracy | Float | overriding |
smartGunIsProjectileGuided | Bool | overriding |
smartGunSpreadOnHitPlane | Vector3 | overriding |
targetPosition | Vector4 | overriding |
trackedTargetComponent | wref<IPlacedComponent> | overriding |
Methods 1
static native func AddObjectToIgnoreCollisionWith(self: gameprojectileWeaponParams, entityID: EntityID)