StimBroadcasterComponentHelper
classnative name gamehelperStimBroadcasterComponentHelpernative
extends IScriptable › ISerializable
Methods 2
static native func CreateStimEvent(owner: ref<GameObject>, stimType: gamedataStimType, opt radius: Float, opt investigateData: stimInvestigateData, opt propagationChange: Bool) -> ref<StimuliEvent>
static native func ProcessSingleStimuliBroadcast(owner: ref<GameObject>, stimuli: ref<StimuliEvent>, isCrowd: Bool, isSurveillanceCamera: Bool, invalidDistraction: Bool, targets: array<NPCstubData>) -> Bool