gameVisionModeComponentPS
classnativesavable
extends GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
hideInDefaultMode | Bool | overridingpersistent |
hideInFocusMode | Bool | overridingpersistent |
inactive | Bool | overridingpersistent |
questInactive | Bool | overridingpersistent |
storedHighlightData | ref<FocusForcedHighlightPersistentData> | scriptedprivatepersistent |
Methods 3
public final const func GetStoredHighlightData() -> ref<FocusForcedHighlightData>scripted
private final func OnSetPersistentForcedHighlightEvent(evt: ref<SetPersistentForcedHighlightEvent>) -> EntityNotificationTypescripted
public final func StoreHighlightData(data: ref<FocusForcedHighlightData>)scripted