REDNODE / GAME API

SDOSink

structnative name gameScriptsDebugOverlaySinknative

Methods 14

static native func ClearKey(sink: SDOSink, key: String)
static native func PushBool(sink: SDOSink, key: String, value: Bool)
static native func PushFloat(sink: SDOSink, key: String, value: Float)
static native func PushInt32(sink: SDOSink, key: String, value: Int32)
static native func PushName(sink: SDOSink, key: String, value: CName)
static native func PushQuaternion(sink: SDOSink, key: String, value: Quaternion)
static native func PushString(sink: SDOSink, key: String, value: String)
static native func PushUint32(sink: SDOSink, key: String, value: Uint32)
static native func PushVector2(sink: SDOSink, key: String, value: Vector2)
static native func PushVector4(sink: SDOSink, key: String, value: Vector4)
static native func RegisterListener_OnClicked(sink: SDOSink, system: wref<ScriptableSystem>, key: String) -> CName
static native func SetKeyColor(sink: SDOSink, key: String, color: Color)
static native func SetRoot(sink: SDOSink, rootPath: String)
static native func UnregisterListener_OnClicked(sink: SDOSink, system: wref<ScriptableSystem>, fullPath: CName)