InventoryScriptCallback
classnative name gameInventoryScriptCallbacknative
extends IScriptable › ISerializable
Extended by 13 types
BackpackInventoryListenerCallback CasinoChipsInventoryCallback CraftingSystemInventoryCallback CurrencyChangeInventoryCallback CurrencyUpdateCallback DropPointCallback ItemAddedInventoryCallback ItemModeInventoryListenerCallback RipperDocItemBoughtCallback ShardCollectedInventoryCallback UIInventoryScriptableInventoryListenerCallback UIScriptableInventoryListenerCallback VehicleShopPlayerBalanceCallback
Properties 1
| Name | Type | Flags |
|---|---|---|
itemID | ItemID | overriding |
Methods 7
public func OnItemAdded(item: ItemID, itemData: wref<gameItemData>, flaggedAsSilent: Bool)scripted
public func OnItemExtracted(item: ItemID)scripted
public func OnItemNotification(item: ItemID, itemData: wref<gameItemData>)scripted
public func OnItemQuantityChanged(item: ItemID, diff: Int32, total: Uint32, flaggedAsSilent: Bool)scripted
public func OnItemRemoved(item: ItemID, difference: Int32, currentQuantity: Int32)scripted