FxSystem
classnative name gameFxSystemnativeimportOnly
extends IFxSystem › IGameSystem › IScriptable › ISerializable
Methods 2
native func SpawnEffect(resource: FxResource, transform: WorldTransform, opt ignoreTimeDilation: Bool) -> ref<FxInstance>
native func SpawnEffectOnGround(resource: FxResource, transform: WorldTransform, opt maxDistance: Float, opt minDistance: Float) -> ref<FxInstance>