FxInstance
classnative name gameFxInstancenativeimportOnly
extends IScriptable › ISerializable
Methods 8
native func AttachToComponent(entity: wref<Entity>, targetType: entAttachmentTarget, componentName: CName, opt localTransform: WorldTransform)
native func AttachToSlot(entity: wref<Entity>, targetType: entAttachmentTarget, slotName: CName, opt localTransform: WorldTransform)
native func BreakLoop()native func IsValid() -> Bool
native func Kill()native func SetBlackboardValue(parameterName: CName, clampedValue: Float)
native func UpdateTargetPosition(position: WorldPosition)
native func UpdateTransform(transform: WorldTransform)