REDNODE / GAME API

FxInstance

classnative name gameFxInstancenativeimportOnly

extends IScriptable › ISerializable

Methods 8

native func AttachToComponent(entity: wref<Entity>, targetType: entAttachmentTarget, componentName: CName, opt localTransform: WorldTransform)
native func AttachToSlot(entity: wref<Entity>, targetType: entAttachmentTarget, slotName: CName, opt localTransform: WorldTransform)
native func BreakLoop()
native func IsValid() -> Bool
native func Kill()
native func SetBlackboardValue(parameterName: CName, clampedValue: Float)
native func UpdateTargetPosition(position: WorldPosition)
native func UpdateTransform(transform: WorldTransform)