characterCreationBodyMorphOption
classscriptedClass
extends CharacterCreationBodyMorphBaseOption › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 16
| Name | Type | Flags |
|---|---|---|
animationProxy | ref<inkAnimProxy> | scriptedpublic |
appearanceInfo | wref<gameuiAppearanceInfo> | scriptedprivate |
arrowsTexture | inkImageRef | scriptedprivate |
currSelectorIndex | Int32 | scriptedprivate |
inputDisabled | Bool | scriptedprivate |
isVisible | Bool | scriptedprivate |
morphInfo | wref<gameuiMorphInfo> | scriptedprivate |
optionLabel | inkTextRef | scriptedprivate |
optionSwitchHint | inkWidgetRef | scriptedprivate |
selectedLabel | inkTextRef | scriptedprivate |
selector | wref<inkWidget> | scriptedprivate |
selectorNextBtn | inkWidgetRef | scriptedprivate |
selectorOption | wref<CharacterCustomizationOption> | scriptedprivate |
selectorPrevBtn | inkWidgetRef | scriptedprivate |
selectorTexture | inkImageRef | scriptedprivate |
switcherInfo | wref<gameuiSwitcherInfo> | scriptedprivate |
Methods 24
public final func Circle(v: Int32, min: Int32, max: Int32) -> Int32scripted
public final func GetSelectorIndex() -> Uint32scripted
public final func GetSelectorOption() -> wref<CharacterCustomizationOption>scripted
public final func Next()scripted
protected cb func OnHoverOutNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOutPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOutWidget(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverWidget(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnShortcutPress(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func Previous()scripted
public final func RefreshView()scripted
public final func ResetOption()scripted
public final func SetInputDisabled(disabled: Bool)scripted
public final func SetOption(option: wref<CharacterCustomizationOption>)scripted
public final func SetSelectedAppearanceDefinition(appearanceInfo: wref<gameuiAppearanceInfo>, currIndex: Int32, opt force: Bool)scripted
public final func SetSelectedMorphName(morphInfo: wref<gameuiMorphInfo>, currIndex: Int32, opt force: Bool)scripted
public final func SetSelectedSwitcherOption(switcherInfo: wref<gameuiSwitcherInfo>, currIndex: Int32, opt force: Bool)scripted
public final func SetSelectorOption(option: wref<CharacterCustomizationOption>)scripted