REDNODE / GAME API

characterCreationBodyMorphOption

classscriptedClass

extends CharacterCreationBodyMorphBaseOption › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 16

NameTypeFlags
animationProxyref<inkAnimProxy>scriptedpublic
appearanceInfowref<gameuiAppearanceInfo>scriptedprivate
arrowsTextureinkImageRefscriptedprivate
currSelectorIndexInt32scriptedprivate
inputDisabledBoolscriptedprivate
isVisibleBoolscriptedprivate
morphInfowref<gameuiMorphInfo>scriptedprivate
optionLabelinkTextRefscriptedprivate
optionSwitchHintinkWidgetRefscriptedprivate
selectedLabelinkTextRefscriptedprivate
selectorwref<inkWidget>scriptedprivate
selectorNextBtninkWidgetRefscriptedprivate
selectorOptionwref<CharacterCustomizationOption>scriptedprivate
selectorPrevBtninkWidgetRefscriptedprivate
selectorTextureinkImageRefscriptedprivate
switcherInfowref<gameuiSwitcherInfo>scriptedprivate

Methods 24

public final func Circle(v: Int32, min: Int32, max: Int32) -> Int32scripted
public final func GetSelectorIndex() -> Uint32scripted
public final func GetSelectorOption() -> wref<CharacterCustomizationOption>scripted
public final func Next()scripted
protected cb func OnHoverOutNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOutPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOutWidget(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverWidget(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnShortcutPress(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func Previous()scripted
public final func RefreshView()scripted
public final func ResetOption()scripted
public final func SetInputDisabled(disabled: Bool)scripted
public final func SetOption(option: wref<CharacterCustomizationOption>)scripted
public final func SetSelectedAppearanceDefinition(appearanceInfo: wref<gameuiAppearanceInfo>, currIndex: Int32, opt force: Bool)scripted
public final func SetSelectedMorphName(morphInfo: wref<gameuiMorphInfo>, currIndex: Int32, opt force: Bool)scripted
public final func SetSelectedSwitcherOption(switcherInfo: wref<gameuiSwitcherInfo>, currIndex: Int32, opt force: Bool)scripted
public final func SetSelectorOption(option: wref<CharacterCustomizationOption>)scripted