REDNODE / GAME API

WorldMapTooltipController

classscriptedClass

extends WorldMapTooltipBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable

Extended by 1 type

WorldMapPoliceTooltipController

Properties 24

NameTypeFlags
additionalDescTextinkTextRefscriptedprotected
animationProxyref<inkAnimProxy>scriptedprivate
barinkWidgetRefscriptedprivate
barAnimationProxyref<inkAnimProxy>scriptedprivate
descTextinkTextRefscriptedprotected
ep1IconinkImageRefscriptedprotected
fixerIconinkImageRefscriptedprotected
fixerPanelinkWidgetRefscriptedprotected
gigBarCompletedTextinkTextRefscriptedprivate
gigBarTotalTextinkTextRefscriptedprivate
gigProgressFloatscriptedprivate
iconinkImageRefscriptedprotected
inputDelamainTaxiContainerinkCompoundRefscriptedprotected
inputInteractContainerinkCompoundRefscriptedprotected
inputMoreInfoContainerinkCompoundRefscriptedprotected
inputOpenJournalContainerinkCompoundRefscriptedprotected
lineBreakinkWidgetRefscriptedprotected
linkImageinkImageRefscriptedprotected
threatLevelPanelinkWidgetRefscriptedprotected
threatLevelValueinkTextRefscriptedprotected
titleTextinkTextRefscriptedprotected
travelCostContainerinkCompoundRefscriptedprotected
travelCostTextinkTextRefscriptedprotected
warningTextinkTextRefscriptedprotected

Methods 11

private final func DisplayAttachedImage(objective: ref<JournalQuestObjective>, widget: inkImageRef, journalManager: ref<JournalManager>)scripted
private final func GetApartmentOfferForMapPin(poiMappin: ref<PointOfInterestMappin>, journalManager: ref<JournalManager>) -> ref<PurchaseOffer_Record>scripted
protected final func GetLevelState(playerLevel: Int32, recommendedLvl: Int32) -> CNamescripted
private final func GetVehicleOfferForMapPin(poiMappin: ref<PointOfInterestMappin>, journalManager: ref<JournalManager>) -> ref<VehicleOffer_Record>scripted
private final func IsVehicleUnlocked(vehicleObject: wref<VehicleObject>, player: wref<GameObject>) -> Boolscripted
protected cb func OnFixerProgressBarAnim(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnIconCallback(e: ref<iconAtlasCallbackData>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
public final func PlayAnim(animName: CName, opt callBack: CName)scripted
protected final func Reset()scripted
public func SetData(data: script_ref<WorldMapTooltipData>, menu: ref<WorldMapMenuGameController>)scripted