Window
classscriptedClass
extends Door › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
duplicateDestruction | Bool | scriptedprivate |
soloCollider | ref<IComponent> | scriptedprotected |
strongSoloHandle | ref<MeshComponent> | scriptedprotected |
Methods 7
private const func GetController() -> ref<WindowController>scripted
public const func GetDevicePS() -> ref<WindowControllerPS>scripted
protected cb func OnActionDemolition(evt: ref<ActionDemolition>) -> Boolscripted
protected cb func OnPhysicalDestructionEvent(evt: ref<PhysicalDestructionEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func SetSoloAppearance()scripted