REDNODE / GAME API

Window

classscriptedClass

extends Door › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 3

NameTypeFlags
duplicateDestructionBoolscriptedprivate
soloColliderref<IComponent>scriptedprotected
strongSoloHandleref<MeshComponent>scriptedprotected

Methods 7

private const func GetController() -> ref<WindowController>scripted
public const func GetDevicePS() -> ref<WindowControllerPS>scripted
protected cb func OnActionDemolition(evt: ref<ActionDemolition>) -> Boolscripted
protected cb func OnPhysicalDestructionEvent(evt: ref<PhysicalDestructionEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func SetSoloAppearance()scripted