WeaponWheelEvents
classscriptedClass
extends QuickSlotsHoldEvents › QuickSlotsEvents › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToQuickSlotsBusy(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted