QuickSlotsHoldEvents
abstract classscriptedClass
extends QuickSlotsEvents › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 5 types
PocketRadioWheelEvents VehicleInsideWheelEvents VehicleVisualCustomizationEvents VehicleWheelEvents WeaponWheelEvents
Properties 1
| Name | Type | Flags |
|---|---|---|
holdDirection | EDPadSlot | scriptedpublic |
Methods 8
protected final func GetLeftStickAngle(stateFloat: StateResultFloat, scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
protected final func GetRightStickAngle(stateFloat: StateResultFloat, scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
protected final func GetStickAngle(stateFloat: StateResultFloat, scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
protected final func NotifyQuickSlotsManagerButtonHoldEnd(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, dPadItemDirection: EDPadSlot, tryExecuteCommand: Bool)scripted
protected final func NotifyQuickSlotsManagerButtonHoldStart(scriptInterface: ref<StateGameScriptInterface>, dPadItemDirection: EDPadSlot)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted