WardrobeControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
clothingSets | array<ref<ClothingSet>> | scriptedprotectedpersistent |
hasInteraction | Bool | scriptedprotected |
Methods 8
protected final func ActionOpenWardrobeUI(executor: ref<GameObject>) -> ref<OpenWardrobeUI>scripted
protected final func FirstInit()scripted
protected func GameAttached()scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final const func HasInteraction() -> Boolscripted
protected final func InitializeWardrobeFromStash()scripted
protected func LogicReady()scripted
protected final func OnOpenWardrobeUI(evt: ref<OpenWardrobeUI>) -> EntityNotificationTypescripted