VentilationEffector
classscriptedClass
extends ActivatedDeviceTransfromAnim › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
effectComponent | ref<IPlacedComponent> | scriptedprotected |
Methods 9
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected const func GetController() -> ref<VentilationEffectorController>scripted
public const func GetDevicePS() -> ref<VentilationEffectorControllerPS>scripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnToggleEffect(evt: ref<ToggleEffect>) -> Boolscripted
protected func PushPersistentData()scripted
protected final func SetEffects(state: Bool)scripted