REDNODE / GAME API

VendingTerminal

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 3

NameTypeFlags
canMeshComponentref<MeshComponent>scriptedprotected
positionVector4scriptedpublic
vendingBlacklistarray<EVendorMode>scriptedprotected

Methods 19

protected func CreateBlackboard()scripted
protected final func DelayVendingMachineEvent(time: Float, itemID: ItemID)scripted
public const func GetBlackboardDef() -> ref<VendingMachineDeviceBlackboardDef>scripted
protected const func GetController() -> ref<VendingTerminalController>scripted
public const func GetDevicePS() -> ref<VendingTerminalControllerPS>scripted
private func InitializeScreenDefinition()scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnBuyItemFromVendor(evt: ref<BuyItemFromVendor>) -> Boolscripted
protected cb func OnCraftItemForTarget(evt: ref<CraftItemForTarget>) -> Boolscripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnDispenceItemFromVendor(evt: ref<DispenceItemFromVendor>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnSellItemToVendor(evt: ref<SellItemToVendor>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnVendingMachineFinishedEvent(evt: ref<VendingMachineFinishedEvent>) -> Boolscripted
protected func PushPersistentData()scripted
protected func ResolveGameplayState()scripted
protected final func SendDataToUIBlackboard(TopText: script_ref<String>, BottomText: script_ref<String>)scripted