REDNODE / GAME API

VendingTerminalControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 3

NameTypeFlags
isReadyBoolscriptedprivate
vendingTerminalSetupVendingTerminalSetupscriptedprivatepersistent
VendorDataManagerref<VendorDataManager>scriptedprivate

Methods 4

public const func GetBlackboardDef() -> ref<VendingMachineDeviceBlackboardDef>scripted
public final func GetVendorDataManager() -> wref<VendorDataManager>scripted
public final func Prepare(vendor: wref<GameObject>)scripted
public final func SetIsReady(value: Bool)scripted