REDNODE / GAME API

VehiclePassengerRemoteControlDriverContextDecisions

classscriptedClass

extends VehicleGameplayContextDecisions › InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 3

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToVehiclePassengerContext(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted