VehiclePassengerRemoteControlDriverContextDecisions
classscriptedClass
extends VehicleGameplayContextDecisions › InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToVehiclePassengerContext(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted