TwintoneOverrideGameController
classscriptedClass
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 10
| Name | Type | Flags |
|---|---|---|
backButtonHit | inkWidgetRef | scriptedprivate |
currentTemplatePreview | wref<ColorTemplatePreviewDisplayController> | scriptedprivate |
game | GameInstance | scriptedprivate |
outroAnimProxy | ref<inkAnimProxy> | scriptedprivate |
overrideButtonHit | inkWidgetRef | scriptedprivate |
overrideData | ref<TwintoneOverrideData> | scriptedprivate |
player | wref<GameObject> | scriptedprivate |
templatePreviewContainer | inkWidgetRef | scriptedprivate |
templatePreviewLibraryRef | inkWidgetLibraryReference | scriptedprivate |
templateToDelete | VehicleVisualCustomizationTemplate | scriptedprivate |
Methods 12
private final func GetUIGameDataBlackboard() -> ref<IBlackboard>scripted
private final func Hide()scripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected cb func OnBackRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnOutroFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnOverrideRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func SaveTemplateAndHide()scripted
protected final func SetTimeDilatation(enable: Bool)scripted