ToiletControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
flushDuration | Float | scriptedprotected |
flushSFX | CName | scriptedprotected |
flushVFXname | CName | scriptedprotected |
isFlushing | Bool | scriptedprotected |
Methods 5
protected final func ActionFlush() -> ref<Flush>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func GetFlushSFX() -> CNamescripted
public final func GetFlushVFX() -> CNamescripted
public final func OnFlush(evt: ref<Flush>) -> EntityNotificationTypescripted