REDNODE / GAME API

ToiletControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 4

NameTypeFlags
flushDurationFloatscriptedprotected
flushSFXCNamescriptedprotected
flushVFXnameCNamescriptedprotected
isFlushingBoolscriptedprotected

Methods 5

protected final func ActionFlush() -> ref<Flush>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func GetFlushSFX() -> CNamescripted
public final func GetFlushVFX() -> CNamescripted
public final func OnFlush(evt: ref<Flush>) -> EntityNotificationTypescripted