Terminal
classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 2 types
Properties 3
| Name | Type | Flags |
|---|---|---|
cameraFeed | ref<ScriptableVirtualCameraViewComponent> | scriptedprotected |
isShortGlitchActive | Bool | scriptedprivate |
shortGlitchDelayID | DelayID | scriptedprivate |
Methods 39
protected func BreakDevice()scripted
protected func CreateBlackboard()scripted
protected func CutPower()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
public const func GetBlackboardDef() -> ref<MasterDeviceBaseBlackboardDef>scripted
public const func GetBroadcastGlitchVideoPath() -> ResRefscripted
private const func GetController() -> ref<TerminalController>scripted
public const func GetDefaultGlitchVideoPath() -> ResRefscripted
public const func GetDevicePS() -> ref<TerminalControllerPS>scripted
private func InitializeScreenDefinition()scripted
public final const func IsAuthorizationModuleOn() -> Boolscripted
protected cb func OnActionEngineering(evt: ref<ActionEngineering>) -> Boolscripted
protected cb func OnAuthorizeUser(evt: ref<AuthorizeUser>) -> Boolscripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnDisassembleDevice(evt: ref<DisassembleDevice>) -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected cb func OnLogicReady(evt: ref<SetLogicReadyEvent>) -> Boolscripted
protected cb func OnPersitentStateInitialized(evt: ref<GameAttachedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnStopShortGlitch(evt: ref<StopShortGlitchEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted
protected final func ResetScreenToDefault()scripted
protected func ResolveGameplayState()scripted
protected final func SetState(state: gameinteractionsReactionState)scripted
protected func ShouldAlwasyRefreshUIInLogicAra() -> Boolscripted
protected func ShouldExitZoomOnAuthorization() -> Boolscripted
public const func ShouldShowTerminalTitle() -> Boolscripted
protected final func ShowScreenSaver()scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
protected final func StartHacking(executor: ref<GameObject>)scripted
private final func StartShortGlitch()scripted
protected func StopGlitching()scripted
protected func TurnOffDevice()scripted
protected final func TurnOffScreen()scripted
protected func TurnOnDevice()scripted
protected final func TurnOnScreen()scripted
private final func UnsecureTerminal()scripted
protected func UpdateDeviceState(opt isDelayed: Bool) -> Boolscripted