SurveillanceSystemUIPS
classscriptedClasssavable
extends VirtualSystemPS › MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Extended by 1 type
Methods 4
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
protected func OnToggleTakeOverControl(evt: ref<ToggleTakeOverControl>) -> EntityNotificationTypescripted