REDNODE / GAME API

StillageControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 1

NameTypeFlags
isClearedBoolscriptedprivate

Methods 6

protected final const func ActionThrowStuff() -> ref<ThrowStuff>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public func GetQuestActionByName(actionName: CName) -> ref<DeviceAction>scripted
public func GetQuestActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func OnQuestResetDeviceToInitialState(evt: ref<QuestResetDeviceToInitialState>) -> EntityNotificationTypescripted
protected final func OnThrowStuff(evt: ref<ThrowStuff>) -> EntityNotificationTypescripted