Stillage
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
collider | ref<IPlacedComponent> | scriptedprivate |
Methods 5
protected cb func OnQuestResetDeviceToInitialState(evt: ref<QuestResetDeviceToInitialState>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnThrowStuff(evt: ref<ThrowStuff>) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted