StatusEffectManagerComponent
classscriptedClass
extends AIMandatoryComponents › AIRelatedComponents › ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
weaponDropedInWounded | Bool | scriptedprivate |
Methods 5
private final func EnterInstantDismemberment()scripted
private final func GetBlackboard() -> ref<IBlackboard>scripted
private final func GetPuppet() -> ref<ScriptedPuppet>scripted
protected cb func OnStatusEffectApplied(evt: ref<ApplyStatusEffectEvent>) -> Boolscripted
private final func SetAnimWrapperWeight(key: CName, value: Float)scripted