REDNODE / GAME API

StashControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Methods 3

private final const func ActionOpenStash() -> ref<OpenStash>scripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
private final func OnOpenStash(evt: ref<OpenStash>) -> EntityNotificationTypescripted