Stash
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 9
public const func DeterminGameplayRole() -> EGameplayRolescripted
public const func DeterminGameplayRoleMappinVisuaState(data: script_ref<SDeviceMappinData>) -> EMappinVisualStatescripted
private const func GetController() -> ref<StashController>scripted
public const func GetDevicePS() -> ref<StashControllerPS>scripted
public const func IsPlayerStash() -> Boolscripted
protected cb func OnInteractionActivated(evt: ref<InteractionActivationEvent>) -> Boolscripted
protected cb func OnOpenStash(evt: ref<OpenStash>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted