SpeakerControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
currentValue | CName | scriptedprivate |
previousValue | CName | scriptedprivate |
speakerSetup | SpeakerSetup | scriptedprotected |
Methods 16
protected func ActionQuickHackDistraction() -> ref<QuickHackDistraction>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected final func CreateDeafeningMusic() -> ref<MusicSettings>scripted
protected func GameAttached()scripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
public final func GetCurrentStation() -> CNamescripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public final func GetGlitchSFX() -> CNamescripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final func GetRange() -> Floatscripted
protected func Initialize()scripted
public final func OnChangeMusicAction(evt: ref<ChangeMusicAction>) -> EntityNotificationTypescripted
protected cb func OnInstantiated() -> Boolscripted
public func OnQuickHackDistraction(evt: ref<QuickHackDistraction>) -> EntityNotificationTypescripted
public final func SetCurrentStation(station: CName)scripted
public final func UseOnlyGlitchSFX() -> Boolscripted