REDNODE / GAME API

SoundSystemControllerPS

classscriptedClasssavable

extends MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 4

NameTypeFlags
cachedEventref<ChangeMusicAction>scriptedprotected
currentEventref<ChangeMusicAction>scriptedprotected
defaultActionInt32scriptedprotected
soundSystemSettingsarray<SoundSystemSettings>scriptedprotected

Methods 22

protected final func ActionChangeMusic(settings: SoundSystemSettings) -> ref<ChangeMusicAction>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
private final func EvaluateQuickHacksAvailability(settings: ref<MusicSettings>)scripted
protected func GameAttached()scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
protected func GetQuickHackActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public func GetQuickHackActionsExternal(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func Initialize()scripted
public final func OnChangeMusicAction(evt: ref<ChangeMusicAction>) -> EntityNotificationTypescripted
protected cb func OnInstantiated() -> Boolscripted
protected func OnQuestForceOFF(evt: ref<QuestForceOFF>) -> EntityNotificationTypescripted
protected func OnQuestForceON(evt: ref<QuestForceON>) -> EntityNotificationTypescripted
protected func OnRefreshSlavesEvent(evt: ref<RefreshSlavesEvent>) -> EntityNotificationTypescripted
protected final func OnRefreshSlavesState(evt: ref<RefreshSlavesState>) -> EntityNotificationTypescripted
protected func OnSetDeviceOFF(evt: ref<SetDeviceOFF>) -> EntityNotificationTypescripted
protected func OnSetDeviceON(evt: ref<SetDeviceON>) -> EntityNotificationTypescripted
public func OnToggleON(evt: ref<ToggleON>) -> EntityNotificationTypescripted
private final func RefreshSlaves()scripted
private final func RefreshSlavesState()scripted
public final func RefreshSlavesState_Event()scripted