SoundSystem
classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 4
private const func GetController() -> ref<SoundSystemController>scripted
public const func GetDevicePS() -> ref<SoundSystemControllerPS>scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted