REDNODE / GAME API

SoundSystem

classscriptedClass

extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Methods 4

private const func GetController() -> ref<SoundSystemController>scripted
public const func GetDevicePS() -> ref<SoundSystemControllerPS>scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted