SmokeMachineControllerPS
classscriptedClasssavable
extends BasicDistractionDeviceControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Methods 6
protected func ActionOverloadDevice() -> ref<OverloadDevice>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func Initialize()scripted
protected cb func OnInstantiated() -> Boolscripted
protected func OnOverloadDevice(evt: ref<OverloadDevice>) -> EntityNotificationTypescripted