SecurityLockerControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
isStoringPlayerEquipement | Bool | scriptedprivatepersistent |
securityLockerProperties | SecurityLockerProperties | scriptedprivate |
Methods 13
private final func ActionUseSecurityLocker(executor: ref<GameObject>) -> ref<UseSecurityLocker>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final const func GetAuthorizationLevel() -> ESecurityAccessLevelscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public final const func GetIsEmpty() -> Boolquestscripted
public final const func GetIsStoringPlayerEquipement() -> Boolquestscripted
public final const func GetReturnSFX() -> CNamescripted
public final const func GetStoreSFX() -> CNamescripted
protected func Initialize()scripted
public final func OnUseSecurityLocker(evt: ref<UseSecurityLocker>) -> EntityNotificationTypescripted
protected func ResolvePersonalLinkConnection(evt: ref<TogglePersonalLink>, abortOperation: Bool)scripted
public final const func ShouldDisableCyberware() -> Boolscripted