REDNODE / GAME API

SecurityLockerControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 2

NameTypeFlags
isStoringPlayerEquipementBoolscriptedprivatepersistent
securityLockerPropertiesSecurityLockerPropertiesscriptedprivate

Methods 13

private final func ActionUseSecurityLocker(executor: ref<GameObject>) -> ref<UseSecurityLocker>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final const func GetAuthorizationLevel() -> ESecurityAccessLevelscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public final const func GetIsEmpty() -> Boolquestscripted
public final const func GetIsStoringPlayerEquipement() -> Boolquestscripted
public final const func GetReturnSFX() -> CNamescripted
public final const func GetStoreSFX() -> CNamescripted
protected func Initialize()scripted
public final func OnUseSecurityLocker(evt: ref<UseSecurityLocker>) -> EntityNotificationTypescripted
protected func ResolvePersonalLinkConnection(evt: ref<TogglePersonalLink>, abortOperation: Bool)scripted
public final const func ShouldDisableCyberware() -> Boolscripted