SecurityGateLock
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
centeredArea | ref<TriggerComponent> | scriptedprivate |
enteringArea | ref<TriggerComponent> | scriptedprivate |
leavingArea | ref<TriggerComponent> | scriptedprivate |
Methods 8
private const func GetController() -> ref<SecurityGateLockController>scripted
public const func GetDevicePS() -> ref<SecurityGateLockControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnUpdateGatePosition(evt: ref<UpdateGatePosition>) -> Boolscripted
private final func UpdateGatePosition()scripted