REDNODE / GAME API

SecurityGateLock

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 3

NameTypeFlags
centeredArearef<TriggerComponent>scriptedprivate
enteringArearef<TriggerComponent>scriptedprivate
leavingArearef<TriggerComponent>scriptedprivate

Methods 8

private const func GetController() -> ref<SecurityGateLockController>scripted
public const func GetDevicePS() -> ref<SecurityGateLockControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnUpdateGatePosition(evt: ref<UpdateGatePosition>) -> Boolscripted
private final func UpdateGatePosition()scripted