SecurityGate
classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
scanningArea | ref<TriggerComponent> | scriptedprivate |
sideA | ref<TriggerComponent> | scriptedprivate |
sideB | ref<TriggerComponent> | scriptedprivate |
trespassersDataList | array<TrespasserEntry> | scriptedprivate |
Methods 11
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<SecurityGateController>scripted
public const func GetDevicePS() -> ref<SecurityGateControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnInitiateScanner(evt: ref<InitiateScanner>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnSecurityGateResponse(evt: ref<SecurityGateResponse>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
protected func StopGlitching()scripted