REDNODE / GAME API

SecurityGate

classscriptedClass

extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 4

NameTypeFlags
scanningArearef<TriggerComponent>scriptedprivate
sideAref<TriggerComponent>scriptedprivate
sideBref<TriggerComponent>scriptedprivate
trespassersDataListarray<TrespasserEntry>scriptedprivate

Methods 11

public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<SecurityGateController>scripted
public const func GetDevicePS() -> ref<SecurityGateControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnInitiateScanner(evt: ref<InitiateScanner>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnSecurityGateResponse(evt: ref<SecurityGateResponse>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
protected func StopGlitching()scripted