REDNODE / GAME API

SecurityAlarmBreachResponse

classscriptedClass

extends ActionBool › ScriptableDeviceAction › BaseScriptableAction › DeviceAction › Event › IScriptable › ISerializable

Properties 1

NameTypeFlags
currentSecurityStateESecuritySystemStatescriptedprivate

Methods 2

public final const func GetSecurityState() -> ESecuritySystemStatescripted
public final func SetProperties(currentSecuritySystemState: ESecuritySystemState)scripted