SceneTierIIIEvents
classscriptedClass
extends SceneTierAbstractEvents › SceneTierAbstract › HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected const func SceneTierToEnter() -> GameplayTierscripted