SceneTierAbstract
abstract classscriptedClass
extends HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
SceneTierAbstractDecisions SceneTierAbstractEvents SceneTierInitialDecisions SceneTierInitialEvents
Methods 2
protected final const func GetCurrentSceneTier(stateContext: ref<StateContext>) -> GameplayTierscripted
protected const func SceneTierToEnter() -> GameplayTierscripted