SampleDeviceClassPS
classscriptedClasssavable
extends GameObjectPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
counter | Int32 | scriptedprotectedpersistent |
Methods 3
public final func GetAction_ActionInt() -> ref<ActionInt>scripted
public final func GetActions() -> array<ref<DeviceAction>>scripted
public final func OnActionInt(evt: ref<ActionInt>) -> EntityNotificationTypescripted