REDNODE / GAME API

SampleDeviceClassPS

classscriptedClasssavable

extends GameObjectPS › PersistentState › IScriptable › ISerializable

Properties 1

NameTypeFlags
counterInt32scriptedprotectedpersistent

Methods 3

public final func GetAction_ActionInt() -> ref<ActionInt>scripted
public final func GetActions() -> array<ref<DeviceAction>>scripted
public final func OnActionInt(evt: ref<ActionInt>) -> EntityNotificationTypescripted