REDNODE / GAME API

RoyceLaserSight

classscriptedClass

extends Attack_Beam › Attack_Continuous › Attack_GameEffect › IAttack › IScriptable › ISerializable

Properties 1

NameTypeFlags
previousTargetwref<Entity>scriptedprivate

Methods 3

private final func HandleTargetEvents(weapon: ref<WeaponObject>, target: wref<Entity>)scripted
public func OnStop(weapon: ref<WeaponObject>)scripted
public func OnTick(weapon: ref<WeaponObject>)scripted