RoyceLaserSight
classscriptedClass
extends Attack_Beam › Attack_Continuous › Attack_GameEffect › IAttack › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
previousTarget | wref<Entity> | scriptedprivate |
Methods 3
private final func HandleTargetEvents(weapon: ref<WeaponObject>, target: wref<Entity>)scripted
public func OnStop(weapon: ref<WeaponObject>)scripted
public func OnTick(weapon: ref<WeaponObject>)scripted