PuppetDeviceLinkPS
classscriptedClasssavable
extends DeviceLinkComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
securitySystemData | SecuritySystemData | scriptedprivatepersistent |
Methods 12
private final const func ActionPingSquad() -> ref<PingSquad>scripted
public final const func AreIncomingEventsSuppressed() -> Boolscripted
public final const func AreOutgoingEventsSuppressed() -> Boolscripted
public const func IsPuppet() -> Boolscripted
public final const func NotifyAboutSpottingPlayer(doSee: Bool)scripted
protected func OnDeviceLinkRequest(evt: ref<DeviceLinkRequest>) -> EntityNotificationTypescripted
protected func OnSecuritySystemOutput(evt: ref<SecuritySystemOutput>) -> EntityNotificationTypescripted
protected final func OnSecuritySystemSupport(evt: ref<SecuritySystemSupport>) -> EntityNotificationTypescripted
private final func OnSuppressNPCInSecuritySystem(evt: ref<SuppressNPCInSecuritySystem>) -> EntityNotificationTypescripted
public final const func PerformNPCBreach(state: HackingMinigameState)scripted
public final const func PingSquadNetwork()scripted
public const func TriggerSecuritySystemNotification(lastKnownPosition: Vector4, whoBreached: ref<GameObject>, type: ESecurityNotificationType, opt stimType: gamedataStimType)scripted