REDNODE / GAME API

PreventionConditionAbstract

abstract classscriptedClass

extends AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable

Extended by 34 types

CanNPCMountVehicle CanShootToTargretFromMountedGuns CanVehicleBeDriven CheckHeatStage CheckSpawningStrategy HasDeescalatedFromCombatWithPlayer HasLastKnownPositionChanged HasNPCReactiveSignal HasNPCVehicleAssigned HasPlayerTakenMyVehicle HasShootFromVehicleTicket HasVehicleAnyCommand IsAssignedVehicleAV IsAVSpawned IsLastPlayerPositionEmpty IsNPCInActivePoliceChase IsNPCInPrevention IsNPCInVehicle IsNPCMaxTac IsPlayerFarFromLKP IsPlayerInAPoliceCarChaseCondition IsPlayerInVehicle IsPoliceInCombatWithPlayer IsPoliceUnawareOfThePlayerExactLocationCondition IsPreventionMaxtacCondition IsPreventionSystemActive IsPsychoSquadAvWithoutPassangers MinimalDistanceToLastKnownPosition ShouldNPCRetreatFromMaxTacEncounter ShouldPoliceReactionBeAggressive ShouldRetreatBehaviorStop ShouldWorkSpotPoliceJoinChaseCondition TryQueueEventToMountPoliceToVehicle VehicleHasWindowsRollDown

No properties or methods of its own.