PreventionConditionAbstract
abstract classscriptedClass
extends AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Extended by 34 types
CanNPCMountVehicle CanShootToTargretFromMountedGuns CanVehicleBeDriven CheckHeatStage CheckSpawningStrategy HasDeescalatedFromCombatWithPlayer HasLastKnownPositionChanged HasNPCReactiveSignal HasNPCVehicleAssigned HasPlayerTakenMyVehicle HasShootFromVehicleTicket HasVehicleAnyCommand IsAssignedVehicleAV IsAVSpawned IsLastPlayerPositionEmpty IsNPCInActivePoliceChase IsNPCInPrevention IsNPCInVehicle IsNPCMaxTac IsPlayerFarFromLKP IsPlayerInAPoliceCarChaseCondition IsPlayerInVehicle IsPoliceInCombatWithPlayer IsPoliceUnawareOfThePlayerExactLocationCondition IsPreventionMaxtacCondition IsPreventionSystemActive IsPsychoSquadAvWithoutPassangers MinimalDistanceToLastKnownPosition ShouldNPCRetreatFromMaxTacEncounter ShouldPoliceReactionBeAggressive ShouldRetreatBehaviorStop ShouldWorkSpotPoliceJoinChaseCondition TryQueueEventToMountPoliceToVehicle VehicleHasWindowsRollDown
No properties or methods of its own.