PingSquadEffector
classscriptedClass
extends Effector › IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
data | ref<FocusForcedHighlightData> | scriptedpublic |
oldSquadAttitude | ref<AttitudeAgent> | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
quickhackLevel | Float | scriptedpublic |
squadMembers | array<EntityID> | scriptedpublic |
squadName | CName | scriptedpublic |
Methods 8
protected func ActionOff(owner: ref<GameObject>)scripted
protected func ActionOn(owner: ref<GameObject>)scripted
public final func GetPingLevel(level: Float) -> TweakDBIDscripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
public final func MarkSquad(mark: Bool, root: ref<GameObject>)scripted
private final func RegisterMarkedSquadInNetworkSystem(game: GameInstance)scripted
protected func Uninitialize(game: GameInstance)scripted
private final func UnregisterMarkedSquadInNetworkSystem(game: GameInstance)scripted