REDNODE / GAME API

PingSquadEffector

classscriptedClass

extends Effector › IScriptable › ISerializable

Properties 6

NameTypeFlags
dataref<FocusForcedHighlightData>scriptedpublic
oldSquadAttituderef<AttitudeAgent>scriptedpublic
ownerwref<GameObject>scriptedpublic
quickhackLevelFloatscriptedpublic
squadMembersarray<EntityID>scriptedpublic
squadNameCNamescriptedpublic

Methods 8

protected func ActionOff(owner: ref<GameObject>)scripted
protected func ActionOn(owner: ref<GameObject>)scripted
public final func GetPingLevel(level: Float) -> TweakDBIDscripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
public final func MarkSquad(mark: Bool, root: ref<GameObject>)scripted
private final func RegisterMarkedSquadInNetworkSystem(game: GameInstance)scripted
protected func Uninitialize(game: GameInstance)scripted
private final func UnregisterMarkedSquadInNetworkSystem(game: GameInstance)scripted