PingCachedData
classscriptedClass
extends IScriptable › ISerializable
Properties 14
| Name | Type | Flags |
|---|---|---|
ammountOfIntervals | Int32 | scriptedpublic |
currentInterval | Int32 | scriptedpublic |
delayID | DelayID | scriptedpublic |
hasActiveVirtualNetwork | Bool | scriptedpublic |
linkFXresource | FxResource | scriptedpublic |
linksCount | Int32 | scriptedpublic |
linkType | ELinkType | scriptedpublic |
pingNetworkEffect | ref<EffectInstance> | scriptedpublic |
pingType | EPingType | scriptedpublic |
revealNetwork | Bool | scriptedpublic |
sourceID | EntityID | scriptedpublic |
sourcePosition | Vector4 | scriptedpublic |
timeout | Float | scriptedpublic |
virtualNetworkShape | wref<VirtualNetwork_Record> | scriptedpublic |
Methods 7
private final func GetCurrentMaxValue() -> Floatscripted
private final func GetCurrentMinValue() -> Floatscripted
public final func GetLifetimeValue() -> Floatscripted
public final func IncrementLinkCounter()scripted
public final func Initialize(sourceID: EntityID, timeout: Float, ammountOfIntervals: Int32, pingType: EPingType, gameEffect: ref<EffectInstance>, revealNetworkAtEnd: Bool, fxResource: FxResource, position: Vector4, virtualNetworkShapeID: TweakDBID)scripted
public final func Initialize(timeout: Float, ammountOfIntervals: Int32)scripted
private final func UpdateCurrentInterval()scripted