REDNODE / GAME API

PingCachedData

classscriptedClass

extends IScriptable › ISerializable

Properties 14

NameTypeFlags
ammountOfIntervalsInt32scriptedpublic
currentIntervalInt32scriptedpublic
delayIDDelayIDscriptedpublic
hasActiveVirtualNetworkBoolscriptedpublic
linkFXresourceFxResourcescriptedpublic
linksCountInt32scriptedpublic
linkTypeELinkTypescriptedpublic
pingNetworkEffectref<EffectInstance>scriptedpublic
pingTypeEPingTypescriptedpublic
revealNetworkBoolscriptedpublic
sourceIDEntityIDscriptedpublic
sourcePositionVector4scriptedpublic
timeoutFloatscriptedpublic
virtualNetworkShapewref<VirtualNetwork_Record>scriptedpublic

Methods 7

private final func GetCurrentMaxValue() -> Floatscripted
private final func GetCurrentMinValue() -> Floatscripted
public final func GetLifetimeValue() -> Floatscripted
public final func IncrementLinkCounter()scripted
public final func Initialize(sourceID: EntityID, timeout: Float, ammountOfIntervals: Int32, pingType: EPingType, gameEffect: ref<EffectInstance>, revealNetworkAtEnd: Bool, fxResource: FxResource, position: Vector4, virtualNetworkShapeID: TweakDBID)scripted
public final func Initialize(timeout: Float, ammountOfIntervals: Int32)scripted
private final func UpdateCurrentInterval()scripted