PickUpEvents
classscriptedClass
extends CarriedObjectEvents › CarriedObjectTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
noCameraControlApplied | Bool | scriptedpublic |
noMovementApplied | Bool | scriptedpublic |
stateMachineInstanceData | StateMachineInstanceData | scriptedpublic |
Methods 7
private final func IsPickUpFromVehicleTrunk(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RestoreCameraControl(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted