StateMachineInstanceData
structnative name gamestateMachineStateMachineInstanceDatanative
Properties 3
| Name | Type | Flags |
|---|---|---|
initData | ref<IScriptable> | overriding |
priority | Uint32 | overriding |
referenceName | CName | overriding |
structnative name gamestateMachineStateMachineInstanceDatanative
| Name | Type | Flags |
|---|---|---|
initData | ref<IScriptable> | overriding |
priority | Uint32 | overriding |
referenceName | CName | overriding |