REDNODE / GAME API

PhotoModeListController

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 13

NameTypeFlags
animationTargetFloatscriptedprivate
animationTimeFloatscriptedprivate
currentElementAnimationInt32scriptedprivate
elementsAnimationDelayFloatscriptedprivate
elementsAnimationTimeFloatscriptedprivate
fadeAnimref<inkAnimProxy>scriptedprivate
isAnimatingBoolscriptedprivate
listControllerwref<ListController>scriptedprivate
PanelinkVerticalPanelRefscriptedprivate
scrollAreainkScrollAreaRefscriptedprivate
scrollControllerwref<inkScrollController>scriptedprivate
sliderWidgetinkWidgetRefscriptedprivate

Methods 18

public final func GetFirstVisibleIndex() -> Int32scripted
public final const func GetList() -> wref<ListController>scripted
public final func HandleInputWithVisibilityCheck(e: ref<inkPointerEvent>, opt gameCtrl: wref<inkGameController>)scripted
public final func HideAnimated(delay: Float)scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func OnVisbilityChanged(visible: Bool)scripted
private final func PlayFadeAnimation(fadeIn: Bool)scripted
private final func PlayFadeElementAnimation(fadeIn: Bool)scripted
public final func PostInitItems()scripted
protected final func SelectNextVisible(currentIndex: Int32) -> Boolscripted
protected final func SelectPriorVisible(currentIndex: Int32) -> Boolscripted
private final func SetAllItemsOpacity(opacity: Float)scripted
public final func SetMenuController(controller: wref<gameuiMenuGameController>)scripted
public final func SetReversedUI(isReversed: Bool)scripted
public final func ShowAnimated(delay: Float)scripted
public final func Update(timeDelta: Float)scripted