PhotoModeListController
classscriptedClass
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 13
| Name | Type | Flags |
|---|---|---|
animationTarget | Float | scriptedprivate |
animationTime | Float | scriptedprivate |
currentElementAnimation | Int32 | scriptedprivate |
elementsAnimationDelay | Float | scriptedprivate |
elementsAnimationTime | Float | scriptedprivate |
fadeAnim | ref<inkAnimProxy> | scriptedprivate |
isAnimating | Bool | scriptedprivate |
listController | wref<ListController> | scriptedprivate |
menuController | wref<gameuiMenuGameController> | scriptedprivate |
Panel | inkVerticalPanelRef | scriptedprivate |
scrollArea | inkScrollAreaRef | scriptedprivate |
scrollController | wref<inkScrollController> | scriptedprivate |
sliderWidget | inkWidgetRef | scriptedprivate |
Methods 18
public final func GetFirstVisibleIndex() -> Int32scripted
public final const func GetList() -> wref<ListController>scripted
public final func HandleInputWithVisibilityCheck(e: ref<inkPointerEvent>, opt gameCtrl: wref<inkGameController>)scripted
public final func HideAnimated(delay: Float)scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func OnVisbilityChanged(visible: Bool)scripted
private final func PlayFadeAnimation(fadeIn: Bool)scripted
private final func PlayFadeElementAnimation(fadeIn: Bool)scripted
public final func PostInitItems()scripted
protected final func SelectNextVisible(currentIndex: Int32) -> Boolscripted
protected final func SelectPriorVisible(currentIndex: Int32) -> Boolscripted
private final func SetAllItemsOpacity(opacity: Float)scripted
public final func SetMenuController(controller: wref<gameuiMenuGameController>)scripted
public final func SetReversedUI(isReversed: Bool)scripted
public final func ShowAnimated(delay: Float)scripted
public final func Update(timeDelta: Float)scripted