PSD_DetectorPS
classscriptedClasssavable
extends DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
counter | Int32 | scriptedprotectedpersistent |
lastEntityID | EntityID | scriptedprotectedpersistent |
lastPersistentID | PersistentID | scriptedprotectedpersistent |
name | CName | scriptedprotectedpersistent |
toggle | Bool | scriptedprotectedpersistent |
Methods 10
public final func GetAction_BumpTheCounter() -> ref<ActionInt>scripted
public final func GetAction_Log() -> ref<ActionBool>scripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func GetLastEntityID() -> EntityIDscripted
public final func GetLastPersistentID() -> PersistentIDscripted
public final func GetName() -> CNamescripted
public final func OnBumpTheCounter(evt: ref<ActionInt>) -> EntityNotificationTypescripted
public final func OnBumpTheCounter(evt: ref<SampleBumpEvent>) -> EntityNotificationTypescripted
public final func OnLogAction(evt: ref<ActionBool>) -> EntityNotificationTypescripted
public final func ReadTheCounter() -> Int32scripted