OnlyVehicleEvents
classscriptedClass
extends QuickSlotsReadyEvents › QuickSlotsEvents › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 1
public final const func ToCycleObjective(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted