REDNODE / GAME API

NumericDisplayControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 2

NameTypeFlags
numberToDisplayInt32scriptedprivate
targetNumberInt32scriptedprivate

Methods 14

public final func ActionQuestDecreaseNumber() -> ref<QuestDecreaseNumber>scripted
public final func ActionQuestIdle() -> ref<QuestIdle>scripted
public final func ActionQuestIncreaseNumber() -> ref<QuestIncreaseNumber>scripted
protected func GameAttached()scripted
public const func GetBlackboardDef() -> ref<NumericDisplayBlackboardDef>scripted
public final const func GetCurrentNumber() -> Int32questscripted
protected func GetInkWidgetTweakDBID(context: script_ref<GetActionsContext>) -> TweakDBIDscripted
public func GetQuestActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final func OnQuestDecreaseNumber(evt: ref<QuestDecreaseNumber>) -> EntityNotificationTypescripted
public final func OnQuestIdle(evt: ref<QuestIdle>) -> EntityNotificationTypescripted
public final func OnQuestIncreaseNumber(evt: ref<QuestIncreaseNumber>) -> EntityNotificationTypescripted
protected final func SendDirectionToUIBlackboard(direction: Int32)scripted
protected final func SendNumberToUIBlackboard()scripted
public final const func TargetReached() -> Boolquestscripted